OnDeselect.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the pointer deselects the GUI element.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(23)]
public sealed class OnDeselect : GenericGuiEventUnit
{
public override Type MessageListenerType => typeof(UnityOnDeselectMessageListener);
protected override string hookName => EventHooks.OnDeselect;
}
}