OnCancel.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when the cancel button is pressed.
/// </summary>
[UnitCategory("Events/GUI")]
[UnitOrder(25)]
public sealed class OnCancel : GenericGuiEventUnit
{
public override Type MessageListenerType => typeof(UnityOnCancelMessageListener);
protected override string hookName => EventHooks.OnCancel;
}
}