OnButtonClick.cs
using System;
using UnityEngine.UI;
namespace Unity.VisualScripting
{
/// <summary>
/// Called when a user clicks the button and releases it.
/// </summary>
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(Button))]
[UnitOrder(1)]
public sealed class OnButtonClick : GameObjectEventUnit<EmptyEventArgs>
{
protected override string hookName => EventHooks.OnButtonClick;
public override Type MessageListenerType => typeof(UnityOnButtonClickMessageListener);
}
}