OnBeginDrag.cs
using System;
namespace Unity.VisualScripting
{
/// <summary>
/// Called on the drag object when dragging is about to begin.
/// </summary>
[UnitCategory("Events/GUI")]
[TypeIcon(typeof(OnDrag))]
[UnitOrder(16)]
public sealed class OnBeginDrag : PointerEventUnit
{
public override Type MessageListenerType => typeof(UnityOnBeginDragMessageListener);
protected override string hookName => EventHooks.OnBeginDrag;
}
}