using System.Collections.ObjectModel;
namespace Unity.VisualScripting
{
[SerializationVersion("A")]
public sealed class VariableDeclarationCollection : KeyedCollection<string, VariableDeclaration>, IKeyedCollection<string, VariableDeclaration>
{
protected override string GetKeyForItem(VariableDeclaration item)
{
return item.name;
}
public void EditorRename(VariableDeclaration item, string newName)
{
ChangeItemKey(item, newName);
}
public new bool TryGetValue(string key, out VariableDeclaration value)
{
if (Dictionary == null)
{
value = default(VariableDeclaration);
return false;
}
return Dictionary.TryGetValue(key, out value);
}
}
}