RuntimeVSUsageUtility.cs
using UnityEngine;
namespace Unity.VisualScripting
{
public static class RuntimeVSUsageUtility
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
private static void RuntimeInitializeOnLoadBeforeSceneLoad()
{
UnityThread.RuntimeInitialize();
Ensure.OnRuntimeMethodLoad();
Recursion.OnRuntimeMethodLoad();
OptimizedReflection.OnRuntimeMethodLoad();
SavedVariables.OnEnterPlayMode();
ApplicationVariables.OnEnterPlayMode();
ReferenceCollector.Initialize();
}
}
}