using UnityEngine;
namespace Unity.VisualScripting
{
[Singleton(Name = "VisualScripting CoroutineRunner", Automatic = true, Persistent = true)]
[AddComponentMenu("")]
[DisableAnnotation]
[IncludeInSettings(false)]
[VisualScriptingHelpURL(typeof(CoroutineRunner))]
public sealed class CoroutineRunner : MonoBehaviour, ISingleton
{
private void Awake()
{
Singleton<CoroutineRunner>.Awake(this);
}
private void OnDestroy()
{
StopAllCoroutines();
Singleton<CoroutineRunner>.OnDestroy(this);
}
public static CoroutineRunner instance => Singleton<CoroutineRunner>.instance;
}
}