using System.Collections.Generic;
using Unity.VisualScripting.FullSerializer;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
public class SerializationOperation
{
public SerializationOperation()
{
objectReferences = new List<UnityObject>();
serializer = new fsSerializer();
serializer.AddConverter(new UnityObjectConverter());
serializer.AddConverter(new RayConverter());
serializer.AddConverter(new Ray2DConverter());
serializer.AddConverter(new NamespaceConverter());
serializer.AddConverter(new LooseAssemblyNameConverter());
serializer.Context.Set(objectReferences);
}
public fsSerializer serializer { get; private set; }
public List<UnityObject> objectReferences { get; private set; }
public void Reset()
{
objectReferences.Clear();
}
}
}