using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.VisualScripting
{
[IncludeInSettings(false)]
public sealed class DictionaryAsset : LudiqScriptableObject, IDictionary<string, object>
{
public object this[string key]
{
get
{
return dictionary[key];
}
set
{
dictionary[key] = value;
}
}
[Serialize]
public Dictionary<string, object> dictionary { get; private set; } = new Dictionary<string, object>();
public int Count => dictionary.Count;
public ICollection<string> Keys => dictionary.Keys;
public ICollection<object> Values => dictionary.Values;
bool ICollection<KeyValuePair<string, object>>.IsReadOnly => ((ICollection<KeyValuePair<string, object>>)dictionary).IsReadOnly;
protected override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (dictionary == null)
{
dictionary = new Dictionary<string, object>();
}
}
public void Clear()
{
dictionary.Clear();
}
public bool ContainsKey(string key)
{
return dictionary.ContainsKey(key);
}
public void Add(string key, object value)
{
dictionary.Add(key, value);
}
public void Merge(DictionaryAsset other, bool overwriteExisting = true)
{
foreach (var key in other.Keys)
{
if (overwriteExisting)
{
dictionary[key] = other[key];
}
else if (!dictionary.ContainsKey(key))
{
dictionary.Add(key, other[key]);
}
}
}
public bool Remove(string key)
{
return dictionary.Remove(key);
}
public bool TryGetValue(string key, out object value)
{
return dictionary.TryGetValue(key, out value);
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
return dictionary.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)dictionary).GetEnumerator();
}
void ICollection<KeyValuePair<string, object>>.Add(KeyValuePair<string, object> item)
{
((ICollection<KeyValuePair<string, object>>)dictionary).Add(item);
}
bool ICollection<KeyValuePair<string, object>>.Contains(KeyValuePair<string, object> item)
{
return ((ICollection<KeyValuePair<string, object>>)dictionary).Contains(item);
}
void ICollection<KeyValuePair<string, object>>.CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<string, object>>)dictionary).CopyTo(array, arrayIndex);
}
bool ICollection<KeyValuePair<string, object>>.Remove(KeyValuePair<string, object> item)
{
return ((ICollection<KeyValuePair<string, object>>)dictionary).Remove(item);
}
[ContextMenu("Show Data...")]
protected override void ShowData()
{
base.ShowData();
}
}
}