using System;
using System.Collections.Generic;
using Unity.VisualScripting.FullSerializer;
using UnityEngine;
namespace Unity.VisualScripting
{
public class Ray2DConverter : fsDirectConverter<Ray2D>
{
protected override fsResult DoSerialize(Ray2D model, Dictionary<string, fsData> serialized)
{
var result = fsResult.Success;
result += SerializeMember(serialized, null, "origin", model.origin);
result += SerializeMember(serialized, null, "direction", model.direction);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Ray2D model)
{
var result = fsResult.Success;
var origin = model.origin;
result += DeserializeMember(data, null, "origin", out origin);
model.origin = origin;
var direction = model.direction;
result += DeserializeMember(data, null, "direction", out direction);
model.direction = direction;
return result;
}
public override object CreateInstance(fsData data, Type storageType)
{
return new Ray2D();
}
}
}