RenamedFromAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = true)]
public sealed class RenamedFromAttribute : Attribute
{
public RenamedFromAttribute(string previousName)
{
this.previousName = previousName;
}
public string previousName { get; }
}
}