using System.Reflection;
namespace Unity.VisualScripting
{
public sealed class ReflectionFieldAccessor : IOptimizedAccessor
{
public ReflectionFieldAccessor(FieldInfo fieldInfo)
{
if (OptimizedReflection.safeMode)
{
Ensure.That(nameof(fieldInfo)).IsNotNull(fieldInfo);
}
this.fieldInfo = fieldInfo;
}
private readonly FieldInfo fieldInfo;
public void Compile() { }
public object GetValue(object target)
{
return fieldInfo.GetValue(target);
}
public void SetValue(object target, object value)
{
fieldInfo.SetValue(target, value);
}
}
}