namespace Unity.VisualScripting
{
public interface IOptimizedInvoker
{
void Compile();
object Invoke(object target);
object Invoke(object target, object arg0);
object Invoke(object target, object arg0, object arg1);
object Invoke(object target, object arg0, object arg1, object arg2);
object Invoke(object target, object arg0, object arg1, object arg2, object arg3);
object Invoke(object target, object arg0, object arg1, object arg2, object arg3, object arg4);
object Invoke(object target, params object[] args);
}
}