using UnityEngine;
namespace Unity.VisualScripting
{
public static class PlatformUtility
{
public static readonly bool supportsJit;
static PlatformUtility()
{
supportsJit = CheckJitSupport();
}
private static bool CheckJitSupport()
{
// Temporary hotfix
// Generally it seems like JIT is becoming more and more unreliable
// And some of the generated IL we were using crashes in some cases, but it's hard to isolate
// Because the delegate approach is very close in speed, we'll just disable it altogether until Bolt 2
// generates full C# scripts.
// https://forum.unity.com/threads/is-jit-no-longer-supported-on-standalone-mono.671572/
// https://support.ludiq.io/communities/5/topics/3129-bolt-143-runtime-broken
// https://support.ludiq.io/communities/5/topics/4013-unity-crash-randomly-after-hit-play
return false;
}
public static bool IsEditor(this RuntimePlatform platform)
{
return
platform == RuntimePlatform.WindowsEditor ||
platform == RuntimePlatform.OSXEditor ||
platform == RuntimePlatform.LinuxEditor;
}
public static bool IsStandalone(this RuntimePlatform platform)
{
return
platform == RuntimePlatform.WindowsPlayer ||
platform == RuntimePlatform.OSXPlayer ||
platform == RuntimePlatform.LinuxPlayer;
}
}
}