DebugUtility.cs
using System;
using System.IO;
namespace Unity.VisualScripting
{
public static class DebugUtility
{
public static string logPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "Ludiq.log");
public static void LogToFile(string message)
{
File.AppendAllText(logPath, message + Environment.NewLine);
}
}
}