EventHookComparer.cs
using System.Collections.Generic;
namespace Unity.VisualScripting
{
// Make sure the equality comparer doesn't use boxing
public class EventHookComparer : IEqualityComparer<EventHook>
{
public bool Equals(EventHook x, EventHook y)
{
return x.Equals(y);
}
public int GetHashCode(EventHook obj)
{
return obj.GetHashCode();
}
}
}