XComparable.cs
using System;
namespace Unity.VisualScripting
{
internal static class XComparable
{
internal static bool IsLt<T>(this IComparable<T> x, T y)
{
return x.CompareTo(y) < 0;
}
internal static bool IsEq<T>(this IComparable<T> x, T y)
{
return x.CompareTo(y) == 0;
}
internal static bool IsGt<T>(this IComparable<T> x, T y)
{
return x.CompareTo(y) > 0;
}
}
}