EnsureThat.Guids.cs
using System;
namespace Unity.VisualScripting
{
public partial class EnsureThat
{
public void IsNotEmpty(Guid value)
{
if (!Ensure.IsActive)
{
return;
}
if (value.Equals(Guid.Empty))
{
throw new ArgumentException(ExceptionMessages.Guids_IsNotEmpty_Failed, paramName);
}
}
}
}