EnsureThat.Booleans.cs
using System;
namespace Unity.VisualScripting
{
public partial class EnsureThat
{
public void IsTrue(bool value)
{
if (!Ensure.IsActive)
{
return;
}
if (!value)
{
throw new ArgumentException(ExceptionMessages.Booleans_IsTrueFailed, paramName);
}
}
public void IsFalse(bool value)
{
if (!Ensure.IsActive)
{
return;
}
if (value)
{
throw new ArgumentException(ExceptionMessages.Booleans_IsFalseFailed, paramName);
}
}
}
}