using System;

namespace Unity.VisualScripting
{
    [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = true)]
    public sealed class InspectableAttribute : Attribute, IInspectableAttribute
    {
        public InspectableAttribute() { }

        public int order { get; set; }
    }
}