IncludeInSettingsAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = true)]
public sealed class IncludeInSettingsAttribute : Attribute
{
public IncludeInSettingsAttribute(bool include)
{
this.include = include;
}
public bool include { get; private set; }
}
}