ConnectionCollection.cs
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public class ConnectionCollection<TConnection, TSource, TDestination> : ConnectionCollectionBase<TConnection, TSource, TDestination, List<TConnection>>
where TConnection : IConnection<TSource, TDestination>
{
public ConnectionCollection() : base(new List<TConnection>()) { }
}
}