using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
public class DebugDictionary<TKey, TValue> : IDictionary<TKey, TValue>, IDictionary
{
private readonly Dictionary<TKey, TValue> dictionary = new Dictionary<TKey, TValue>();
public TValue this[TKey key]
{
get
{
return dictionary[key];
}
set
{
Debug($"Set: {key} => {value}");
dictionary[key] = value;
}
}
object IDictionary.this[object key]
{
get
{
return this[(TKey)key];
}
set
{
this[(TKey)key] = (TValue)value;
}
}
public string label { get; set; } = "Dictionary";
public bool debug { get; set; } = false;
public int Count => dictionary.Count;
object ICollection.SyncRoot => ((ICollection)dictionary).SyncRoot;
bool ICollection.IsSynchronized => ((ICollection)dictionary).IsSynchronized;
ICollection IDictionary.Values => ((IDictionary)dictionary).Values;
bool IDictionary.IsReadOnly => ((IDictionary)dictionary).IsReadOnly;
bool IDictionary.IsFixedSize => ((IDictionary)dictionary).IsFixedSize;
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => ((ICollection<KeyValuePair<TKey, TValue>>)dictionary).IsReadOnly;
public ICollection<TKey> Keys => dictionary.Keys;
ICollection IDictionary.Keys => ((IDictionary)dictionary).Keys;
public ICollection<TValue> Values => dictionary.Values;
void ICollection.CopyTo(Array array, int index)
{
((ICollection)dictionary).CopyTo(array, index);
}
private void Debug(string message)
{
if (!debug)
{
return;
}
if (!string.IsNullOrEmpty(label))
{
message = $"[{label}] {message}";
}
UnityEngine.Debug.Log(message + "\n");
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)dictionary).GetEnumerator();
}
void IDictionary.Remove(object key)
{
Remove((TKey)key);
}
bool IDictionary.Contains(object key)
{
return ContainsKey((TKey)key);
}
void IDictionary.Add(object key, object value)
{
Add((TKey)key, (TValue)value);
}
public void Clear()
{
Debug("Clear");
dictionary.Clear();
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return ((IDictionary)dictionary).GetEnumerator();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return dictionary.Contains(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
{
((ICollection<KeyValuePair<TKey, TValue>>)dictionary).Add(item);
}
void ICollection<KeyValuePair<TKey, TValue>>.CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
((ICollection<KeyValuePair<TKey, TValue>>)dictionary).CopyTo(array, arrayIndex);
}
bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
{
return ((ICollection<KeyValuePair<TKey, TValue>>)dictionary).Remove(item);
}
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
return dictionary.GetEnumerator();
}
public bool ContainsKey(TKey key)
{
return dictionary.ContainsKey(key);
}
public void Add(TKey key, TValue value)
{
Debug($"Add: {key} => {value}");
dictionary.Add(key, value);
}
public bool Remove(TKey key)
{
Debug($"Remove: {key}");
return dictionary.Remove(key);
}
public bool TryGetValue(TKey key, out TValue value)
{
return dictionary.TryGetValue(key, out value);
}
}
}