using System.Collections;
using UnityEngine.Scripting;
namespace Unity.VisualScripting
{
public sealed class AotList : ArrayList
{
public AotList() : base() { }
public AotList(int capacity) : base(capacity) { }
public AotList(ICollection c) : base(c) { }
[Preserve]
public static void AotStubs()
{
var list = new AotList();
list.Add(default(object));
list.Remove(default(object));
var item = list[default(int)];
list[default(int)] = default(object);
list.Contains(default(object));
list.Clear();
var count = list.Count;
}
}
}