using System.Collections;
using System.Collections.Specialized;
using UnityEngine.Scripting;
namespace Unity.VisualScripting
{
// Making this inherit OrderedDictionary for now because metadata
// doesn't work well for unordered dictionaries. The ideal solution
// would be to rework the MetadataDictionaryAdaptor to not require
// the index at all, then make this inherit Dictionary<object, object>
public sealed class AotDictionary : OrderedDictionary
{
public AotDictionary() : base() { }
public AotDictionary(IEqualityComparer comparer) : base(comparer) { }
public AotDictionary(int capacity) : base(capacity) { }
public AotDictionary(int capacity, IEqualityComparer comparer) : base(capacity, comparer) { }
[Preserve]
public static void AotStubs()
{
var dictionary = new AotDictionary();
dictionary.Add(default(object), default(object));
dictionary.Remove(default(object));
var item = dictionary[default(object)];
dictionary[default(object)] = default(object);
dictionary.Contains(default(object));
dictionary.Clear();
var count = dictionary.Count;
}
}
}