ICloner.cs
using System;
namespace Unity.VisualScripting
{
public interface ICloner
{
bool Handles(Type type);
object ConstructClone(Type type, object original);
void BeforeClone(Type type, object original);
void FillClone(Type type, ref object clone, object original, CloningContext context);
void AfterClone(Type type, object clone);
}
}