using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_0_1 : PluginChangelog
{
public Changelog_1_0_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.0.1";
public override DateTime date => new DateTime(2017, 08, 01);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] State header icon size on retina displays";
yield return "[Fixed] Pasting into state transition";
yield return "[Fixed] Transition events not being triggered from state entry";
}
}
}
}