Changelog_1_0_0.cs
using System;
using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_0_0 : PluginChangelog
{
public Changelog_1_0_0(Plugin plugin) : base(plugin) { }
public override string description => "Initial Release";
public override SemanticVersion version => "1.0.0";
public override DateTime date => new DateTime(2017, 07, 26);
public override IEnumerable<string> changes => Enumerable.Empty<string>();
}
}