using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_8 : PluginChangelog
{
public Changelog_1_4_8(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.8";
public override DateTime date => new DateTime(2019, 10, 28);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Memory leak in auto-stopped coroutine";
yield return "[Fixed] Memory leak when coroutine is interrupted before disposal of preserved flow stack";
}
}
}
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_8f2 : PluginChangelog
{
public Changelog_1_4_8f2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.8f2";
public override DateTime date => new DateTime(2019, 10, 31);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Error when using coroutines in state transition caused by overly aggressive memory leak fix";
}
}
}
}