using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_7 : PluginChangelog
{
public Changelog_1_4_7(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.7";
public override DateTime date => new DateTime(2019, 09, 26);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Graph stack error when Timer or Cooldown exited super units";
yield return "[Optimized] Unit options building by displaying fewer progress bar updates";
}
}
}
}