using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_1 : PluginChangelog
{
public Changelog_1_4_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.1";
public override DateTime date => new DateTime(2019, 01, 22);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Reverted Formula unit caching behaviour to 1.4.0f10";
yield return "[Added] Cache arguments option to Formula unit";
yield return "[Fixed] Issue where automated coroutine stop would error if it exited during its first frame";
yield return "[Added] Warning when a unit connection fails to get created during deserialization";
yield return "[Fixed] Bug where interned graph reference with destroyed root object would match alive reference when exiting play mode";
yield return "[Fixed] Issue where scene variable prediction would try to instantiate infinite scene variable singletons in prefab isolation stage";
yield return "[Fixed] Improved error recovery in AOT stubs lookup for Expose unit";
}
}
}
}