using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_4 : PluginChangelog
{
public Changelog_1_2_4(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.4";
public override DateTime date => new DateTime(2018, 02, 26);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Missing scene variable options";
yield return "[Fixed] Set scene variable causing exception";
yield return "[Changed] Coroutine runner to parent game object";
}
}
}
}