using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_1 : PluginChangelog
{
public Changelog_1_0_1(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.1";
public override DateTime date => new DateTime(2017, 07, 29);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Editor crash when units describe infinite indirect recursion";
yield return "[Fixed] Automatic type conversion not happening on member invocation units";
yield return "[Fixed] Reflection bug for methods declaring value type parameters with default values";
yield return "[Fixed] Inline values for game objects and components getting overridden by self";
yield return "[Fixed] Runtime added events not listening instantly";
}
}
}
}