using System;
namespace Unity.VisualScripting
{
[FuzzyOption(typeof(SetVariable))]
public class SetVariableOption : UnifiedVariableUnitOption<SetVariable>
{
[Obsolete(Serialization.ConstructorWarning)]
public SetVariableOption() : base() { }
public SetVariableOption(VariableKind kind, string defaultName = null) : base(kind, defaultName) { }
protected override string NamedLabel(bool human)
{
return $"Set {name}";
}
protected override string UnnamedLabel(bool human)
{
return $"Set {kind} Variable";
}
}
}