using System.Collections.Generic;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
[Analyser(typeof(INesterUnit))]
public class NesterUnitAnalyser<TNesterUnit> : UnitAnalyser<TNesterUnit> where TNesterUnit : class, INesterUnit
{
public NesterUnitAnalyser(GraphReference reference, TNesterUnit unit) : base(reference, unit) { }
protected override IEnumerable<Warning> Warnings()
{
foreach (var baseWarning in base.Warnings())
{
yield return baseWarning;
}
if (unit.childGraph == null)
{
yield return Warning.Caution("Missing nested graph.");
}
if (unit.nest.hasBackgroundEmbed)
{
yield return Warning.Caution("Background embed graph detected.");
}
}
}
}