using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Inspector(typeof(GraphInput))]
public class GraphInputInspector : Inspector
{
public GraphInputInspector(Metadata metadata) : base(metadata) { }
private Metadata graphMetadata => metadata[nameof(GraphInput.graph)];
private Metadata controlInputDefinitionsMetadata => graphMetadata[nameof(FlowGraph.controlInputDefinitions)];
private Metadata valueInputDefinitionsMetadata => graphMetadata[nameof(FlowGraph.valueInputDefinitions)];
protected override float GetHeight(float width, GUIContent label)
{
var height = 0f;
if (graphMetadata.value != null)
{
height += GetControlInputDefinitionsHeight(width);
height += EditorGUIUtility.standardVerticalSpacing;
height += GetValueInputDefinitionsHeight(width);
}
return height;
}
protected override void OnGUI(Rect position, GUIContent label)
{
BeginLabeledBlock(metadata, position, label);
if (graphMetadata.value != null)
{
EditorGUI.BeginChangeCheck();
LudiqGUI.Inspector(controlInputDefinitionsMetadata, position.VerticalSection(ref y, GetControlInputDefinitionsHeight(position.width)));
y += EditorGUIUtility.standardVerticalSpacing;
LudiqGUI.Inspector(valueInputDefinitionsMetadata, position.VerticalSection(ref y, GetValueInputDefinitionsHeight(position.width)));
if (EditorGUI.EndChangeCheck())
{
((FlowGraph)graphMetadata.value).PortDefinitionsChanged();
}
}
EndBlock(metadata);
}
private float GetControlInputDefinitionsHeight(float width)
{
return LudiqGUI.GetInspectorHeight(this, controlInputDefinitionsMetadata, width);
}
private float GetValueInputDefinitionsHeight(float width)
{
return LudiqGUI.GetInspectorHeight(this, valueInputDefinitionsMetadata, width);
}
}
}