GetMemberDescriptor.cs
namespace Unity.VisualScripting
{
[Descriptor(typeof(GetMember))]
public class GetMemberDescriptor : MemberUnitDescriptor<GetMember>
{
public GetMemberDescriptor(GetMember unit) : base(unit) { }
protected override ActionDirection direction => ActionDirection.Get;
protected override void DefinedPort(IUnitPort port, UnitPortDescription description)
{
base.DefinedPort(port, description);
if (port == unit.value)
{
description.summary = unit.member.info.Summary();
}
}
}
}