FlowMacroSavedEvent.cs
namespace Unity.VisualScripting.Analytics
{
class FlowMacroSavedEvent : UnityEditor.AssetModificationProcessor
{
static string[] OnWillSaveAssets(string[] paths)
{
UsageAnalytics.CollectAndSendForType<ScriptGraphAsset>(paths);
return paths;
}
}
}