using UnityEngine;
namespace Unity.VisualScripting
{
[Editor(typeof(Variables))]
public sealed class VariablesEditor : Inspector
{
public VariablesEditor(Metadata metadata) : base(metadata) { }
private Metadata declarationsMetadata => metadata[nameof(Variables.declarations)];
protected override float GetHeight(float width, GUIContent label)
{
return LudiqGUI.GetInspectorHeight(this, declarationsMetadata, width, GUIContent.none);
}
protected override void OnGUI(Rect position, GUIContent label)
{
LudiqGUI.Inspector(declarationsMetadata, position, GUIContent.none);
}
}
}