ReloadAssets.cs
using UnityEditor;
using UnityEngine;
using Unity.VisualScripting;
using UnityEditor.Callbacks;
//TODO: Remove when the asset bundle is fixed
public class ReloadAssets
{
internal delegate void BuildCompleted();
internal static BuildCompleted OnBuildCompleted;
[PostProcessBuild(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
OnBuildCompleted?.Invoke();
}
}