using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
namespace Unity.VisualScripting
{
public static class PackageVersionUtility
{
private static SemanticVersion _version;
public static SemanticVersion version
{
get
{
if (_version.IsUnset())
{
var myPackage = UnityEditor.PackageManager.PackageInfo.FindForAssetPath("Packages/com.unity.visualscripting");
if (myPackage == null)
throw new Exception("Error! Visual Scripting: couldn't find visual scripting package");
var couldParse = SemanticVersion.TryParse(myPackage.version, out var parsedVersion);
if (!couldParse)
throw new Exception("Error! Visual Scripting: couldn't parse package version");
_version = parsedVersion;
}
return _version;
}
}
}
}