using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
public class FrameLimiterUtility
{
public FrameLimiterUtility(uint fpsLimit)
{
SetFPSLimit(fpsLimit);
}
public void SetFPSLimit(uint fpsLimit)
{
_frameTime = 1 / (double)fpsLimit;
}
public bool IsWithinFPSLimit()
{
var currentTime = EditorApplication.timeSinceStartup;
var diff = currentTime - _lastCallTime;
if (diff > _frameTime)
{
_lastCallTime = currentTime;
return true;
}
return false;
}
private double _frameTime;
private double _lastCallTime = 0;
}
}