AssetBundleUtility.cs
using System.Linq;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
public static class AssetBundleUtility
{
public static bool IsLoaded(this AssetBundle bundle)
{
return AssetBundle.GetAllLoadedAssetBundles().Any(b => b == bundle);
}
}
}