using System.Collections.Generic;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace Unity.VisualScripting
{
public interface IResourceProvider
{
IEnumerable<string> GetAllFiles();
IEnumerable<string> GetFiles(string path);
IEnumerable<string> GetDirectories(string path);
string GetPersonalPath(string path, float width);
string GetProfessionalPath(string path, float width);
bool FileExists(string path);
bool DirectoryExists(string path);
string DebugPath(string path);
T LoadAsset<T>(string path) where T : UnityObject;
Texture2D LoadTexture(string path, CreateTextureOptions options);
}
}