PluginRuntimeAssemblyAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public class PluginRuntimeAssemblyAttribute : Attribute
{
public PluginRuntimeAssemblyAttribute(string name)
{
assemblyName = name;
}
public LooseAssemblyName assemblyName { get; }
}
}