PluginModuleAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class)]
public class PluginModuleAttribute : Attribute
{
public bool required { get; set; } = true;
}
}
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class)]
public class PluginModuleAttribute : Attribute
{
public bool required { get; set; } = true;
}
}