using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public abstract class PluginConfigurationItemAttribute : Attribute
{
protected PluginConfigurationItemAttribute() { }
protected PluginConfigurationItemAttribute(string key)
{
this.key = key;
}
public string key { get; }
public bool visible { get; set; } = true;
public bool enabled { get; set; } = true;
public bool resettable { get; set; } = true;
public string visibleCondition { get; set; } = null;
public string enabledCondition { get; set; } = null;
public string resettableCondition { get; set; } = null;
}
}