using System;
using System.Collections.Generic;

namespace Unity.VisualScripting
{
    public abstract class PluginChangelog : IPluginLinked, IComparable<PluginChangelog>
    {
        protected PluginChangelog(Plugin plugin)
        {
            this.plugin = plugin;
        }

        public Plugin plugin { get; }

        public abstract SemanticVersion version { get; }
        public abstract DateTime date { get; }
        public abstract IEnumerable<string> changes { get; }
        public virtual string description => null;

        public int CompareTo(PluginChangelog other)
        {
            return version.CompareTo(other.version);
        }
    }
}