using System;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
namespace Unity.VisualScripting
{
public abstract class PluginAcknowledgement : IPluginLinked
{
protected PluginAcknowledgement(Plugin plugin)
{
this.plugin = plugin;
}
public Plugin plugin { get; }
public abstract string title { get; }
public abstract string author { get; }
public virtual int? copyrightYear => null;
public virtual string url => null;
public virtual string licenseName => null;
public virtual string licenseText => null;
}
}