using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.Core.Editor", "Unity.VisualScripting.Core.Editor")]
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.Core.Runtime", "Unity.VisualScripting.Core")]
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.Flow.Editor", "Unity.VisualScripting.Flow.Editor")]
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.Flow.Runtime", "Unity.VisualScripting.Flow")]
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.State.Editor", "Unity.VisualScripting.State.Editor")]
[assembly: Unity.VisualScripting.RenamedAssembly("Bolt.State.Runtime", "Unity.VisualScripting.State")]
[assembly: Unity.VisualScripting.RenamedAssembly("Ludiq.Core.Editor", "Unity.VisualScripting.Core.Editor")]
[assembly: Unity.VisualScripting.RenamedAssembly("Ludiq.Core.Runtime", "Unity.VisualScripting.Core")]
[assembly: Unity.VisualScripting.RenamedAssembly("Ludiq.Graphs.Editor", "Unity.VisualScripting.Core.Editor")]
[assembly: Unity.VisualScripting.RenamedAssembly("Ludiq.Graphs.Runtime", "Unity.VisualScripting.Core")]
namespace Unity.VisualScripting
{
[Plugin(ID)]
[Product(BoltProduct.ID)]
[PluginRuntimeAssembly("Unity." + ID)]
public sealed class BoltCore : Plugin
{
[RenamedFrom("Bolt.Core")]
[RenamedFrom("Ludiq.Core")]
[RenamedFrom("Ludiq.Graphs")]
public const string ID = "VisualScripting.Core";
public BoltCore() : base()
{
instance = this;
}
public static BoltCore instance { get; private set; }
public static BoltCoreManifest Manifest => (BoltCoreManifest)instance?.manifest;
public static BoltCoreConfiguration Configuration => (BoltCoreConfiguration)instance?.configuration;
public static BoltCoreResources Resources => (BoltCoreResources)instance?.resources;
public static BoltCorePaths Paths => (BoltCorePaths)instance?.paths;
public static BoltCoreResources.Icons Icons => Resources?.icons;
public const string LegacyRuntimeDllGuid = "c8d0ad23af520fe46aabe2b1fecf6462";
public const string LegacyEditorDllGuid = "7314928a14330c04fb980214791646e9";
public const string LegacyLudiqCoreRuntimeDllGuid = "1eea3bf15bb7ddb4582c462beee0ad13";
public const string LegacyLudiqCoreEditorDllGuid = "8878d90c345be1a43ab0c9a9898ad433";
public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements
{
get
{
#pragma warning disable 618
yield return ScriptReferenceReplacement.From<Variables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "Variables"));
yield return ScriptReferenceReplacement.From<VariablesAsset>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesAsset"));
yield return ScriptReferenceReplacement.From<VariablesSaver>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "VariablesSaver"));
yield return ScriptReferenceReplacement.From<SceneVariables>(ScriptReference.Dll(LegacyRuntimeDllGuid, "Bolt", "SceneVariables"));
yield return ScriptReferenceReplacement.From<DictionaryAsset>(ScriptReference.Dll(LegacyLudiqCoreRuntimeDllGuid, "Ludiq", "DictionaryAsset"));
#pragma warning restore 618
}
}
public static class Styles
{
static Styles()
{
nodeLabel = new GUIStyle(EditorStyles.label);
if (EditorGUIUtility.isProSkin)
{
nodeLabel.normal.textColor = ColorUtility.Gray(0.92f);
}
}
public static readonly GUIStyle nodeLabel;
}
public override IEnumerable<Page> SetupWizardPages()
{
yield return new NamingSchemePage();
// Disabling for now as they have too high a risk for failure
// (especially GenerateDocumentation) and scare off new users.
// The operations remain available in the menu.
// yield return new GenerateDocumentationPage();
// yield return new GeneratePropertyProvidersPage();
}
}
}